![]() ![]() Dominator: A nova cannon and vicious close-range firepower. Solid all-rounder that will serve you well in just about any situation. Lunar: The mainstay of the Imperial Navy's cruiser line in the fluff, and for good reason. The lesser secondary armament isn't really meaningful especially given that even the Dictators' macrocannons aren't really enough to be a deterrent against anything closing in. Yes, it's more fragile, but it's also faster and you want to keep your carrier away from the fighting anyway. This thing renders the Dictator all but obsolete given it provides the same amount of strike craft capacity for ~50 points less. Defiant: Super-cheap carrier? Hell yeah. Dauntless: Still your all-purpose fast light cruiser of choice, beats out the two Voss-prow gunships by a mile IMO. Sword: The old standby if you want a screening force that requires next to no micro. Falchion: Small deathsquads of these can be surprisingly effective at picking off weak enemies, and they're a decent screen. Cobra Widowmaker: Your best disposable scout if you want to reserve fighter squadrons. The old standby is still the IN Old Guard build, with emphasis on forming up a deathball that closes in on the enemy while softening them up and disrupting formations via torpedoes and nova cannons before putting in the boot with massed medium-short-range broadside fire, while carriers are mostly relegated for a support role in providing scouting, fighter cover and picking off enemy stragglers. IN is by its very nature a very flexible force that can be tailored in most directions. ![]()
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